Solutions / Gamification

Tournaments and missions that pay out correctly.

Network and operator tournaments, quests, achievements and loyalty tiers — with prizes granted through the same typed commands as every other promotion.

Tournaments Network & operator
Leaderboards Live
Prizes Wallet-executed
What it owns

Gamification, precisely

01

Tournaments

Cross-provider, with live leaderboards and proportional or fixed prize distribution set before the tournament opens.

02

Missions and quests

Multi-step progress computed from settled play rather than from events a client reported.

03

Achievements and levels

Loyalty tiers that segments, cashback and the bonus engine can all read from one place.

04

Prize pools

Funded and capped up front, so a leaderboard can never distribute more than it holds.

05

Scheduling

Recurring tournaments with per-market eligibility and content filters applied at the aggregator.

06

Results as evidence

A disputed leaderboard position is answered from settlement records, not from a cached score.

Contracts it exposes
CommandsEnrolPlayer · CloseTournament · DistributePrizes
ReadsGetLeaderboard · GetMissionProgress
EventsTournamentClosed · PrizeAwarded · MissionCompleted
What it never does
Compute prizes from client-reported scores
Pay a player directly
Hold a prize pool outside the ledger

Every module on this platform is defined as much by what it is forbidden to do as by what it owns. That is what makes a boundary auditable instead of aspirational.

Leaderboard disputes are always arguments about data provenance. Ours comes from settled bets, which ends the argument quickly.

See it running

Every module here surfaces as screens an operator uses on a Monday. Ask for a walkthrough of the ones that decide your week.